![]() ![]() I have seen Manga studio and a bunch of other cool software but a lot of reviews say photoshop is just the best.ĭo you know anything about Inkscape? It seems to be really popular as well and compared right with photoshop/illustrator and GIMP. I want to focus on the 2D aspect first before thinking about entering 3D. I think I should first learn the functional aspects of my game. Or maybe I overlooked this creative plan.Īnyway, you're right. So I looked up just now and there's a Creative cloud plan where I can purchase JUST photoshop much cheaper apparently so I suppose that's not as bad as I used to think. I actually said the price was crazy because few years back I had seen that the full version of Photoshop was only available with the suite which was (I believe) around $50/month, which is a lot for someone who's starting out. The artist for that game actually used adobe photoshop and illustrator for most of his art. Something affordable, and actually used by many others would be ideal (for Windows.)Ĭlick to expand.Without a doubt, learning to program wouldn't be as hard as it is to learn to draw, but I am actually good with drawing which is why I'd thought about actually hand drawing graphics on software such as Toon Boom, Inkscape etc. Sorry if I'm coming off as someone who hasn't done enough research, but I'm looking for good books/resources, so far I purchased "Learning C# Programming in Unity"but so far it's only been about C# and really little about Unity (with the exception of its interface.)Īt this phase I'm searching for good tools to play around with, and by good I don't mean expensive, elite quality ones. Plus they are easier to draw by hand than pixels which are more like putting puzzle pieces together. ![]() I thought, vector graphics was more viable since they can easily scale compared to pixels. Or is there a book/link you found out explaining how these graphics work, because I'm beginning to feel my understanding is distorted. I'm reading that artists "prefer" pixel art to vector. In fact, many mobile games and side scrollers have non-pixelated characters and animate smoothly.ĭo you guys know how to explain this process to me? I want to understand this process of including graphics in games. If that's the case, what about games like Braid ? They don't look like they were pixel drawn. ![]() It's news to me that Vector graphics is actually harder performance wise as a computer takes longer to load a vector image as it would have to rasterise it. ![]()
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